While at Xbox, I worked on the console's dashboard (how you launch games, connect with friends, buy from the store, etc.). In November 2015, I shipped the New Xbox One Experience to over 15 million consoles. During Winter 2015, I independently prototyped a feature that fans craved, successfully pitched it to stakeholders and developed a system robust enough to pass technical reviews. In Spring 2016, I improved features I owned via monthly updates, and made key contributions towards allowing for a game to be bought once and played on both Xbox and PC.
I started at Xbox in June 2015 following my graduation from Carnegie Mellon University. In November 2015, I shipped the New Xbox One Experience (NXOE) to over 15 million consoles. In Spring 2016, I continued to make significant improvements to the system's dashboard for Xbox gamers worldwide in monthly updates. I also made key contributions towards "OneStore convergence" (which means Xbox uses the same store as the rest of Windows and allows gamers to buy a game once and play it on Xbox and PC).
In December 2015, I independently prototyped a pins cache to enable access to pins when offline or when service calls fail. This effort was fueled by my personal annoyance with pins' slow load times and frequent Xbox Live outages which made pins inaccessible. Approval of the feature was aided by verbatim feedback the team received repeatedly from users "when can we have offline pins?", as well as the number of bugs reporting blank pins due to service issues. The design underwent technical review in early January 2016 and shipped in February (1602). The reception from the fans was exceptionally favorable.
My contributions to the Xbox One dashboard include: