SHG WEBSITE

MAY 2016 TO PRESENT

Sledgehammer Games

Multiplayer Systems Designer

Call of Duty: WWII

Currently, I am working on Sledgehammer Games' multiplayer team as a Systems Design Engineer (part of the design team). I design and own systems/mechanics from concept to completion. On a daily basis I bounce between crafting multiplayer gameplay with a C-style scripting language, coordinating efforts across disciplines, writing design docs, analyzing playtest data, modifying elements of maps in our 3D level editor and occasionally diving into C++ and getting our game engine to behave as needed.

SHIPPED


ADDITIONAL INFO


COD WWII RELEASED:NOVEMBER 3, 2017


TECH USED:

- GSC (C-STYLE SCRIPTING)
- C++ (VISUAL STUDIO)
- LUA (UI IMPLEMENTATION)
- RADIANT (3D LEVEL EDITOR)
- GAME STUDIO (DATA EDITOR)
- EXCEL (DATA ANALYSIS)

SOME OF THE SHG DEVELOPMENT TEAM:

- MACKENZIE BATES (ME):
MP SYSTEMS DESIGNER
- JOSH KATZ:
PRINCIPAL MP SYSTEMS DESIGNER
ALSO MY MANAGER
- GREG REISDORF:
PRINCIPAL MP SYSTEMS DESIGNER
ALSO A LEAD OF MINE
- AARON HALON:
STUDIO HEAD
- RILEY PIETSCH:
SENIOR MP SYSTEMS DESIGNER
- DANIEL BRYNER:
LEAD LEVEL DESIGNER
- EVAN HORT:
SENIOR LEVEL DESIGNER
- SEAN SOUCY:
PRINCIPAL MP LEVEL DESIGNER
- MIKE MEJIA:
SENIOR PRODUCER
- RAY LUSSIER:
COMPETITIVE SYSTEMS DESIGNER
- CRAIG LOUIE:
SENIOR MP SYSTEMS DESIGNER
- JOEL KINCAID:
ASSOCIATE MP SYSTEMS DESIGNER
- JASON CHANG:
LEAD MP GAMEPLAY ENGINEER
- JON LEW:
MP GAMEPLAY ENGINEER
- NICHOLAS MENGHINI:
MP GAMEPLAY ENGINEER
- GABRIEL (GABE) GALAZ:
LEVEL DESIGNER
- STANISLAS (STAN) BERNARD:
SENIOR LEVEL DESIGNER
- JAVIER PANAMENO:
LEAD QA TESTER
- CLAY SHANKS:
SENIOR UX DESIGNER
- ASHLEE HYNES:
ASSOCIATE UI ARTIST
- ALEC DEITLOFF:
ASSOCIATE GAMEPLAY UI ENGINEER

?Big thanks to @opticgaming for coming out to play #CODWWII with us at #E32017!?

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itbmac

Since: 2007

MacKenzie Bates

Since: 1993