One of my major contributions to the Halo Channel was linking the Netflix-style video app to the game Halo: The Master Chief Collection. This allowed Halo TV shows to launch into campaign missions or competitive playlists that related to the current on-screen content. On Halo 5's campaign engineering team, I created a framework to allow AI units to use the game's new spartan abilities. If you see one of your squad members in the story mode shoulder charge a grunt or evade a grenade thrown by an elite, I helped make that happen.
Over the Summer of 2014, I worked at 343 Industries on the Halo Channel (part of Halo: The Master Chief Collection), and on Halo 5: Guardians during a side project.
My contributions to the Halo Channel include:
In addition to my traditional work, I was a part of the Community Team's twice weekly playtest of Halo 2: Anniversary. It was a great deal of fun getting to play Halo with the people whose posts on Halo Waypoint I had been reading for years. Through the playtests I greatly improved my Halo 2 multiplayer skills and had some sureal moments. One of the highlights would definitely be my team winning Capture The Flag on Halo 2's Coagulation and the winning flag run was me driving a warthog, flag carrier in the passenger seat and Frank O'Connor (Head of the Halo Franchise) on gunner.
I also played on 343 Industries' Indoor Soccer Team (as goalie) over entire summer and the following year while I worked at Xbox Engineering. The 343i team plays in a Seattle video game league which includes Bungie, Monolith, 5th Cell, Turn10, Microsoft Studios and more. The games against Bungie were highly competitive, but a great deal of fun.